For this assignment, you will utilize an existing class and implement a new class for simulating a game of roulette. Using these classes and a third provided class, you will perform repeated simulations of your roulette game and study the effectiveness of various betting strategies. In doing so, you will experience the power of software models in studying the behavior of real-world systems.
The RouletteWheel class models an American-style roulette wheel, with slots numbered 1 through 36 and two additional slots, numbered 0 and 00. This class has a method for generating a random spin and additional methods for determining the color and parity of a number on the wheel.
Utilizing the RouletteWheel
class, you are to implement a class named
RouletteGame
that enables the user to play a game of roulette. The user can specify three types of bets, either odd/even, red/black, or a specific number (1-36). A
RouletteGame javadoc file is provided for
you to define the methods of this class and their precise behavior. Implement this class so that
it meets the specifications in the javadoc file. Be sure to test your implementation carefully.
Once you are confident that your RouletteGame
class behaves as specified, download
the RouletteTester class and add it to
your BlueJ project. This class contains static methods for simulating rounds of bets (where a round consists of a set number of the same type of bets), as well as one for simulating repeated rounds and displaying statistics.
Use the playStats
to simulate 100,000 rounds of roulette bets using different bet types and varying numbers of bets per round. Fill in the following table with your generated statistics. Note that each entry in the table should consist of three numbers (separated by vertical bars): the percentage of rounds that resulted in the player losing money, the average amount lost per round, and the maximum amount lost in a round.
bet type | 25 bets loss % | avg loss | max loss | 50 bets loss % | avg loss | max loss | 100 bets loss % | avg loss | max loss | 200 bets loss % | avg loss | max loss |
---|---|---|---|---|
red | || | || | || | || |
odd | || | || | || | || |
7 | || | || | || | || |
Based on the statistics you generated, answer the following questions along with justifications:
The Martingale betting strategy is centuries old, but still pops up in viral emails and in various scams. The strategy calls for the gambler to double the bet amount after each loss, so that the first win would recover all previous losses plus a profit equal to the original bet. The (highly dubious) claim is that this system will guarantee a winning outcome.
Modify the playRound
method so that it simulates the Martingale betting strategy.
That is, each round should begin using the default bet amount. After a loss, the next bet
amount should double. After a win, it should go back to the default bet amount.
Using your modified method, generate statistics to refill the table:
bet type | 25 bets loss % | avg loss | max loss | 50 bets loss % | avg loss | max loss | 100 bets loss % | avg loss | max loss | 200 bets loss % | avg loss | max loss |
---|---|---|---|---|
red | || | || | || | || |
odd | || | || | || | || |
7 | || | || | || | || |
Based on the statistics you generated, answer the following questions along with justifications:
RouletteGame.java
and modified RouletteTester.java
(in a single ZIP file)
via BlueLine2, along with your statistics and answers to the questions.