For this assignment, you are to complete an interpreter for a simple, procedural programming language named SILLY (Simple, Interpreted, Limited Language for You). The grammar rules for the SILLY language are as follows:
For simplicity's sake, each token in the language is separated by spaces and/or tabs.
The SILLY language is case sensitive, so variables a and A are considered unique. There are two data types in SILLY, integer and string. Variables are not explicitly declared but must be assigned a value before they can be used in an expression or statement. An assignment statement assigns a value to a variable. An output statement displays a value on a line by itself. If statements and while loops are controlled by an expression, where any nonzero integer value or nonempty string value is considered to be true. A repeat loop is controlled by an integer value and iterates that set number of times. Finally, a quit statement terminates the interpreter.
For example:
SAMPLE CODE (output in red) >>> x = 4 >>> output x 4 >>> y = ( x + 1 ) >>> x = ( 1 + 5 - 2 ) >>> output ( y + x ) 9 >>> word1 = "foo" >>> word2 = "bar" >>> output ( word1 + word2 ) "foobar" >>> output ( word1 + 99 ) "foo99" >>> val1 = 1023 >>> val2 = 1024 >>> output ( val1 % 2 ) 1 >>> output ( val2 / 10 % 2 ) 0 >>> output ( 65 - 1 / 8 / 2 ) 4 >>> quit BYE >>> num1 = 4 >>> if num1 output ( "num1=" + num1) else output "nope" end "num1=4" >>> x = 10 >>> y = 1 >>> while ( x - y ) x = ( x - 1 ) y = ( y + 2 ) end >>> output x 7 >>> step = 1 >>> repeat 5 step = ( step * 2 ) output step end 2 4 8 16 32 >>> quit BYE
An incomplete version of the SILLY interpreter is provided for you via the following classes/files:
- Interpreter.java : This is the main interpreter class for the language. By default, the interpreter reads statements from and displays output to the console. If you specify a file name as a command line argument, however, the interpreter will read statements directly from the file.
- Statement.java : This abstract class provides the framework for all types of statements and includes a general-purpose method for reading a statement.
- Assignment.java, Output.java, If.java, Quit.java : These classes, derived from
Statement
, define the specific statements of the SILLY language.- Value.java : This class defines a value, which is either an integer or a string. When used to control an if statement or while loop, any non-zero integer or nonempty string value is interpreted as true.
- Expression.java : This class defines an expression, which is either an integer, a string, an identifier, or a complex expression involving operators.
- Bindings.java : This class represents a bindings table, storing variables and their corresponding values.
- Token.java, TokenStream.java : These classes define the different types of tokens that make up the language, and define an input stream for reading in program tokens.
To produce a fully functional interpreter for the SILLY language, you will need to augment/modify the provided code so that it:
*
'),
integer division ('/
'),
and remainder ('%
'). All of these operators have the same precedence and
left associativity, so expressions can be evaluated in a simple left-to-right order.
end
'
keyword for an if statement - if there is an else case, the keyword 'else
'
separates the statements to be executed if the test expression evaluates to true (i.e., nonzero/nonempty) or
false (i.e., zero/empty).
Note that in making these additions, the main progam file (Interpreter.java) need not be modified at all. Instead, you will primarily be making changes to the various Statement classes, with some minor modifications to Statement and Expression. As you add new features, be sure that syntax errors result in exceptions being thrown with informative messages.
For extra credit, add a comment feature to the language. A comment can begin at any point on a line, starting with '//', and continues to the end of that line. A comment is ignored when executing the program.